Black Ops Cold War support the new PS5 specific features including 3D audio and haptic feedback on the DualSense controller.
The game will support 120Hz on next-generation console (Xbox Series X, S, and PS5) and PC for reduced latency and more with ray-tracing.
The audio system is called the “Threat Priority Audio System”:
We’ve also incorporated a new Threat Priority audio system that dynamically assigns higher priorities to direct threats during a firefight, so you always hear what you need to be successful. Shots are louder and sound different when an enemy is firing toward you; directional footsteps help determine the proximity and position of your enemies above, below, and around; directional bullet cracks and bullet impacts let you know where the highest threats are located; and improved occlusion provides more detail about the direction and distance of events all around you. On top of all this, next-generation hardware supports awesome 3D audio features, like HRTF on the PlayStation®5.
In the heat of a Multiplayer shootout, these new audio systems more clearly communicate where the danger is coming from at all times. In a game where sound can sometimes mean all the difference between victory and defeat, players will have every bit of information they need to win based on their awareness, map knowledge, and talent.
On next-gen consoles, players can expect 120Hz support for reduced input latency and a smoother gameplay experience, and hardware-based raytracing will be possible on next-gen, along with DirectX raytracing on PC for more realistic lighting and shadow effects. And on the PlayStation 5, haptic feedback and HRTF 3D audio will provide the most tactile combat experience yet in a Black Ops game.
For the first time in franchise history, all fans will experience the next generation of global combat as one community, regardless of the platform or console generation on which they play Black Ops Cold War.
With Black Ops Cold War, an entire Multiplayer party could be comprised of up of to five players who are playing the game across the available five platforms, including next and current generation consoles as well as PC.
Alongside cross-platform and cross-generation play, players will have their profile, progression, and statistics tied to their Activision account. This allows them to switch between platforms, if they choose to do so, without losing in-game progress or identity.
An example of the Battle Pass system, as it appeared in Season One of Call of Duty: Modern Warfare.
Battle Pass, Store, and Armory Integration with Warzone
Warzone will continue to evolve after the launch of Call of Duty: Black Ops Cold War, interweaving some of Black Ops Cold War’s themes, weapons, and operators into this blockbuster free-to-play Battle Royale experience.
Specifically, both games will share post-launch seasonal content through the return of the Battle Pass system and the Store, as well as share a progression system. At launch, Black Ops Cold War is set to include a brand-new leveling journey that will later connect to Warzone, allowing players to unlock new functional content to be used in both titles. In addition, both games are set to share post-launch seasonal content through the return of the Battle Pass system and the Store.
On top of all new Black Ops Cold War content, Warzone playerswill still have access to previously earned content: Weapons, Operators, Blueprints, Equipment, Cosmetics, and so on, that they earned during their experiences in Modern Warfare. Please note that previously earned Modern Warfare content is only available and usable in Modern Warfare and Warzone.
The Gunsmith system being used to edit a Blueprint Weapon, as shown in Call of Duty: Modern Warfare.
Those who earned Modern Warfare items in Modern Warfare or Warzone will retain their content when Call of Duty: Black Ops Cold War arrives this November.
All new Black Ops Cold War functional content, such as base weapons and attachments, can be unlocked by playing Black Ops Cold War and Warzone.
The Battle Pass System will continue to include free tiers, similar to the Modern Warfare Battle Pass system, which will include new base weapons in addition to other categories of items players can earn simply by playing the game
Battle Passes will launch in tandem with post-launch live seasons, which will include themed content that matches each season’s narrative.
Players can see the content they will earn or buy through the Battle Pass or Store.
The Battle Pass and Store will feature a variety of cosmetic content, including Operators, Weapons, Blueprints, Player Identity items, and more.
There will not be a Season Pass model. Post-launch Multiplayer maps and modes will be free and given to all players simultaneously on all platforms.
Call of Duty:Black Ops Cold War will continue this concept through a collaborative effort across multiple studios: Treyarch and Raven Software, along with additional support from High Moon Studios, Beenox, Activision Shanghai, Demonware, and Sledgehammer Games.
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