Call of Duty News
Ghost 141

Gameplay updates for Beta Weekend 2:

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Gameplay updates for Beta Weekend 2:

• Sliding changes
• Weapon tuning
• Duster Stock, Field Mic, Frag Grenade, and Agency Suppressor tweaks
• Cross-progression enabled
+ more

Details at the blog:

Also coming this weekend:

• 2XP + 2X Weapon XP starts Oct. 16th!
• Control (6v6)
• Combined Arms Moshpit (12v12)
• More weapons, Perks, Scorestreaks, equipment + more
Ghost 141

FIRETEAM: DIRTY BOMB - FOV on all Platforms

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FOV Slider on All Platforms
We’re extremely excited to bring the Field of View (FOV) slider feature to all platforms for the first time in a Black Ops game, and you’ll be able to try it out during the Beta. This is another way we’re optimizing Black Ops Cold War for a globally connected, cross-play experience, and the team is dedicated to providing the best performance possible for this feature across all platforms at launch. Give it a shot this weekend and see which setting feels right for you.

HUD Visual Toggles
It’s our goal to offer a wide range of heads-up display (HUD) element settings so you can customize your UI experience to what works best for you, even during the Beta. This includes the ability to toggle visuals for the compass, enemy and ally health bars, hit markers, crosshairs, player names, and button hints. In Black Ops Cold War, how much you see on your HUD is up to you.


Available for the first time during Weekend 2 of the Beta on two new large-scale maps, Fireteam: Dirty Bomb cranks the action up to 11 with multi-squad insanity. A total of 40 players broken out into 10 teams will compete to take out enemies, collect uranium caches, locate Dirty Bombs scattered throughout the map, and successfully deposit their uranium into said bombs to detonate them and get the win.

Each detonation causes radiation to leak out to large areas of the map, scoring points for the team that ignited the bomb and transforming huge portions of the map into radioactive hazards for everyone. The longer a player hangs onto uranium, the longer radiation sickness sets in. This affects Perk benefits, movement, health regeneration, and ultimately, your Operator’s life.

When that life runs out, you’ll experience the Fireteam Spawn system unique to Fireteam modes in Black Ops Cold War Multiplayer. You’ll have to make a tactical choice in redeploying into the map by spawning onto a teammate not currently in combat, by parachuting right back into the action, or by spawning directly into the passenger seat of a teammate’s vehicle for instant gratification.

“Across every Fireteam mission and mode, you’ll discover some of the most imaginative game loops we’ve ever designed. The Fireteam format allows us to emphasize teamwork and reward creativity, and it allows you to do things you’ve never done in Black Ops Multiplayer before.” - David Vonderhaar, Studio Design Director

Fireteam: Dirty Bomb is one of the deepest modes we’ve designed to date, and we could only pull it off in Black Ops Cold War’s Multiplayer. We can’t wait to see your Fireteams in action, so be sure to share your best clips with @Treyarch and @CallofDuty using #CODTopPlays on Twitter.