Infinity Ward details new fixes and improvements coming soon to Ghosts

Stream:

News Bot

Your News Bitch
3,282
0
0
0
Console: Headset:

Infinity Ward’s CM has posted a list of improvements coming to Call of Duty: Ghosts in the near future.
Here’s the feel overview:
Spawning: Spawning is one of the most talked about subjects in Ghosts, and it’s one of the most talked about subjects here at the studio as well. We’ve been addressing bugs with the current spawning system, but feel we can do more to make the experience better. We are currently working on significant changes to the spawning system based off of the learnings and play data that we have gathered over the last 5 weeks. Work is progressing here and we recently had our first internal playtest of this new system. The designers are working feverishly to get it ready to go live and we will keep you up-to-date on our progress.
Weapon Balance/Sniper Rifles: We constantly evaluate and re-evaluate weapon balance. Any changes we make have a ripple effect throughout the game so we test things heavily before they go live. After much feedback and many hours of internal testing, we recently made adjustments to the MSBS.
Sniper Rifles are something we are also looking into; as we said before, we changed Sniper Rifles from MW3 to Ghosts. Those changes are:
No aim assist from the hip, which was a huge part of how Quick Scoping worked in previous games. Players now have to aim unassisted until fully scoped in.
Hip fire reticles for Sniper Rifles were removed and hip spread was increased drastically. This reduces the effectiveness of hip firing with a Sniper Rifle.
The Quickdraw perk’s Aim Down Sight (ADS) speed scale was reduced significantly for Sniper Rifle.
Moving forward, we are testing adjustments to address the Time to Kill for Sniper Rifles versus other weapons. These Sniper Rifle balances include:
A reduction in the flinch benefit of the Focus perk.
An increase in overall ADS time.
Sniper Rifles with a silencer are being changed to a chest-up kill instead of a waist-up kill.
We will continue to monitor the data and balance these weapons accordingly.
Hacking/Cheating: We have a dedicated Online Security department enforcing our online code of conduct for Call of Duty: Ghosts [click here]. This team is actively banning cheaters, cleaning up the leaderboards, and fixing hacked stats. The development team is fixing hacks and exploits as we find them. Please refer to the patch notes for a list of security fixes we’ve already addressed [click here]
And you can help! When you report someone in-game, it goes directly to our Online Security team and they investigate every issue. You can also report issues to Activision Support, either through twitter (@ATVIAssist) or online [click here]
Squad Points: We are making a change to the amount of Squad Points your soldiers earn. For ranks 1 – 5, each rank up will now give you 5 squad points (increased from the usual 2 squad points). So each Squad Member that you take to level 5, you’ll get 25 squad points.
Operations: We are looking at large, potential changes for Operations. For instance, we are looking into increasing XP rewards for completing operations. More info to come.
Infected: We are in the process of adding new loadouts to the Infected playlist. This is currently being tested internally, so be sure to look out for more variety in the future!
New game mode: We are in the process of adding a new Heavy Duty playlist that increases player health. We would love to hear your feedback on this new mode, so make sure to try it out.
SOURCE: CallofDuty



More...
 
Stream:

KLGChaos

DM Forum Member
15
0
0
0
Console: Headset:
Very glad they are looking at the spawning system. Ghosts is fun, but being shot in the back by someone you just killed or spawning, taking one step and dying isn't. Glad snipers are getting toned down a bit as well, at least in the flinch department.
 
Stream:

OUTL4W

gotta light?
Admin
Founder
Addict
6,640
33
200
0
Console: Headset:
Understand about the spawning...with the maps being much bigger...why are the spawns stilllllll shitty?
 
Stream:

KLGChaos

DM Forum Member
15
0
0
0
Console: Headset:
I think it's due to a combination of the map size and the many, many flanking routes you can take. You push too far into a spawn and people start popping up randomly on the map (usually behind you) and they can easily come from any direction. I think that's why camping has become so rampant in this game. I see many games where we hit the time limit because of it.

Hoping a better spawning system will make people more courageous. :p