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So this is how this works:
Type of maps. I.E Big, Small, Close Quarters,
Perk System
Killstreaks
You can add guns if you want to.
My dream for the next CoD: Black Ops 2 or whatever.
All around Maps. Big Small, Some Close Quarters, Maps for Snipers etc.
Tier 1 Perks:
SoH- Reload Faster. Pro: ADS Faster (Except Snipers) CoD4/WaW Sniping Style. No QS.
Marathon: Run 15% Longer. Pro: Climb Over Objects Faster.
Bandoleer: Carry Extra Ammo. Pro: Carry Extra Tactical and Lethal Nades.
Bomb Squad: See Enemy Claymores Pro: See all enemy Equipment
Flak Jacket: Less Damage from enemy equipment. Pro: Take 10% Less Damage From Enemy Air Support.
Camouflage: 50% Less Chance of being shot by enemy Air Support. Pro: Air Support cannot spot you.
Tier 2 Perks:
Stopping Power: 10% More bullet Damage. Pro: 10% Longer Effective Range.
Juggernaut: Increased Health. Pro: Take less effect from tactical Grenades.
Assassin: Invisible to enemy UAV. Pro: No red name or cross hair when targeted. (Still effected by Blackbirds!!)
Double Tap: Shoot Faster on Primaries. Pro: Faster on Secondaries.
Quickdraw: Switch Weapons Faster. Pro: Throw Equipment 15% faster.
Bling: 2 attachments on Primaries. Pro: 2 Attachments on Secondaries.
Tier 3 Perks:
Ninja: Quieter Footsteps. Pro: All movement Silent (Except Dolphin Diving, and bomb pickups etc.)
Steady Aim: Easier Hip fire. Pro: Aim Faster after Sprinting.
FMJ: Increase effectiveness through Objects. Pro: More bullet/rocket damage on Air Support.
Marksman: Hold Breath Longer. Pro: See enemies farther away.
Reflex: Resets fuse on lethal grenades. Pro: Chance to throw back tactical grenades
Hacker: Hack enemy equipment for your side. Pro: Hack enemy Airdrops.
Kill streaks:
No Kill-streaks Stack.
No "point system"
No "support streaks"
3 Kills: UAV.
4 Kills: Counter UAV.
4 Kills: Fake Care Package.
5 Kills: RCXD
5 Kills: Napalm Strike.
6 Kills: Sentry gun Drop
6 Kills: Air Strike. (Wide Spread)
7 Kills: Attack Helo
7 Kills: Trophy System Drop. (Destroys up to 5 Enemy Equipment.)
8 Kills: Artillery Strike. (4 Spots) Slightly more powerful than BO.
10 Kills: Chopper Gunner. BO Style.
10 Kills: Stealth Bomber.
15 Kills: Attack Dogs
15 Kills: Pilot your own chopper.
No MOABs/Nukes/EMPs.
_________________________________________
Lethal Nades:
Tomahawks
Sticky Nades
Frag Nades
Lethal Equipment:
Bouncing Betties. (Harder to Dodge Than MW3)
C4x2
Claymores
Non-Lethal Equipment:
Flash Nades
Stun Nades
EMP Nades
Decoy Nades
Crossbows and Ballistic Knives.
Pistols
Launchers. Strella, Javalin, AT 4, etc.
Thoughts?
:Toon:
Type of maps. I.E Big, Small, Close Quarters,
Perk System
Killstreaks
You can add guns if you want to.
My dream for the next CoD: Black Ops 2 or whatever.
All around Maps. Big Small, Some Close Quarters, Maps for Snipers etc.
Tier 1 Perks:
SoH- Reload Faster. Pro: ADS Faster (Except Snipers) CoD4/WaW Sniping Style. No QS.
Marathon: Run 15% Longer. Pro: Climb Over Objects Faster.
Bandoleer: Carry Extra Ammo. Pro: Carry Extra Tactical and Lethal Nades.
Bomb Squad: See Enemy Claymores Pro: See all enemy Equipment
Flak Jacket: Less Damage from enemy equipment. Pro: Take 10% Less Damage From Enemy Air Support.
Camouflage: 50% Less Chance of being shot by enemy Air Support. Pro: Air Support cannot spot you.
Tier 2 Perks:
Stopping Power: 10% More bullet Damage. Pro: 10% Longer Effective Range.
Juggernaut: Increased Health. Pro: Take less effect from tactical Grenades.
Assassin: Invisible to enemy UAV. Pro: No red name or cross hair when targeted. (Still effected by Blackbirds!!)
Double Tap: Shoot Faster on Primaries. Pro: Faster on Secondaries.
Quickdraw: Switch Weapons Faster. Pro: Throw Equipment 15% faster.
Bling: 2 attachments on Primaries. Pro: 2 Attachments on Secondaries.
Tier 3 Perks:
Ninja: Quieter Footsteps. Pro: All movement Silent (Except Dolphin Diving, and bomb pickups etc.)
Steady Aim: Easier Hip fire. Pro: Aim Faster after Sprinting.
FMJ: Increase effectiveness through Objects. Pro: More bullet/rocket damage on Air Support.
Marksman: Hold Breath Longer. Pro: See enemies farther away.
Reflex: Resets fuse on lethal grenades. Pro: Chance to throw back tactical grenades
Hacker: Hack enemy equipment for your side. Pro: Hack enemy Airdrops.
Kill streaks:
No Kill-streaks Stack.
No "point system"
No "support streaks"
3 Kills: UAV.
4 Kills: Counter UAV.
4 Kills: Fake Care Package.
5 Kills: RCXD
5 Kills: Napalm Strike.
6 Kills: Sentry gun Drop
6 Kills: Air Strike. (Wide Spread)
7 Kills: Attack Helo
7 Kills: Trophy System Drop. (Destroys up to 5 Enemy Equipment.)
8 Kills: Artillery Strike. (4 Spots) Slightly more powerful than BO.
10 Kills: Chopper Gunner. BO Style.
10 Kills: Stealth Bomber.
15 Kills: Attack Dogs
15 Kills: Pilot your own chopper.
No MOABs/Nukes/EMPs.
_________________________________________
Lethal Nades:
Tomahawks
Sticky Nades
Frag Nades
Lethal Equipment:
Bouncing Betties. (Harder to Dodge Than MW3)
C4x2
Claymores
Non-Lethal Equipment:
Flash Nades
Stun Nades
EMP Nades
Decoy Nades
Crossbows and Ballistic Knives.
Pistols
Launchers. Strella, Javalin, AT 4, etc.
Thoughts?
:Toon: