SHGames discusses how they developed the futuristic vehicles for Advanced Warfar

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Sledgehammer Games has posted a brand new developer blog post on their website talking about how they developed the futuristic vehicles for Advanced Warfare. They wanted to make sure the technologies added to the game are relatable and grounded in order for it to make sense for Call of Duty.
We studied the history of the automobile, planes, military equipment and even the creation of roads, bridges and railroads. This was all part of an effort we made to better understand the progression of land and air vehicles over time, and found that it helped us predict where they’re headed to in the future. We even created timelines that showed the progression of instrument panels, and computers. Glen Schofield, Co-Founder and Studio Head of Sledgehammer Games, pushed our artists to constantly question their designs. “Designing future vehicles is harder than you would imagine. Big decisions have to be made first. Do they fly? Do they drive themselves? What are they made of? What type of fuel are they using,” said Schofield. “Do we look out a windshield or is everything operated by camera and sensors? You have to look at the past few decades to see what has changed over time.”
Early on in the development process, our team created a design book composed of all the rules, shapes, proportions, and compounds, ensuring every artist in the building was pushing in the right direction. We created hundreds of drawings of trucks, buses, military vehicles, and construction vehicles – breaking them down further into interiors, exteriors, and instrument panels.
Here’s an image of an early drawing of the Razorback VTOL vehicle part of the game:


This is only one of the many flying vehicles in Advanced Warfare.
SOURCE: Sledgehammer Games




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