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Grind- “forcing players to stay on the move, as they can’t hug most of Grind’s walls for cover.”
Mirage- “handful of hot spots where opposing players frequently meet. Mirage’s interior, a disorienting series of tunnels and hallways, adds a sense of tension in time sensitive gameplay modes like Demolition and Hardpoint.”
Hydro- “Fast-paced. A heavily trafficked channel running through the center of the map will occasionally fill with water, washing away any players unlucky enough to find themselves there and cutting off a major route.”
Downhill- “..offers the most terrain variety of Revolution’s set of maps with an intersection at its center where players will frequently run into each other. A pair of gondolas travels through the center of the map, introducing a major hazard in a frequently populated chokepoint.