Games By Russell Holly Apr. 8, 2014 12:02 pm
Strike Suit Zero, a popular space flight combat game that formed a successful Kickstarter project before landing on Steam, has now made its way to Xbox One and PS4. So if you’re a fan of space robots and flight combat you may want to get your wallets ready, especially as this is the Director’s Cut of the game.
Flight combat as a concept is a ton of fun, but there aren’t many games around anymore that do it well. Since Microsoft isn’t going to do anything with Freelancer, and the Gundam Wing games managed to be mostly terrible, we need some new blood that delivers the best of both worlds.
Strike Suit Zero has been around for a little while now as one of the better examples of combining space flight and mech combat, and that experience has been ported to the next-gen consoles. It is being released as Strike Suit Zero: Director’s Cut, which means there’s a number of updates including new textures, lighting, and more polygons on screen.
These updates do make a big difference to the overall look of the game, which is demonstrated in the model comparison shots below.
Strike Suit Zero on a controller is more than a little complicated. The game has two separate sets of controls for the different flight modes you fight in. The standard attack wing uses the two thumbsticks for flight controls, and it works out really well for combat. When you switch into the Strike Suit mode, you have an additional control mechanism that is vital to the survival of your mech. The D-Pad gets used for rapid dodging, but it has to be used alongside the two sticks for control. Once you get used to it, or choose to avoid it entirely, gameplay is a lot more fun.
For $20, Strike Suit Zero: Director’s Cut is a ton of fun. If you’re into flight combat at all then this is a game you absolutely must add to your inventory, regardless of whether you prefer console or PC.
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Flight combat as a concept is a ton of fun, but there aren’t many games around anymore that do it well. Since Microsoft isn’t going to do anything with Freelancer, and the Gundam Wing games managed to be mostly terrible, we need some new blood that delivers the best of both worlds.
Strike Suit Zero has been around for a little while now as one of the better examples of combining space flight and mech combat, and that experience has been ported to the next-gen consoles. It is being released as Strike Suit Zero: Director’s Cut, which means there’s a number of updates including new textures, lighting, and more polygons on screen.
These updates do make a big difference to the overall look of the game, which is demonstrated in the model comparison shots below.
Strike Suit Zero on a controller is more than a little complicated. The game has two separate sets of controls for the different flight modes you fight in. The standard attack wing uses the two thumbsticks for flight controls, and it works out really well for combat. When you switch into the Strike Suit mode, you have an additional control mechanism that is vital to the survival of your mech. The D-Pad gets used for rapid dodging, but it has to be used alongside the two sticks for control. Once you get used to it, or choose to avoid it entirely, gameplay is a lot more fun.
For $20, Strike Suit Zero: Director’s Cut is a ton of fun. If you’re into flight combat at all then this is a game you absolutely must add to your inventory, regardless of whether you prefer console or PC.
More...