Games By Matthew Humphries Feb. 19, 2014 10:28 am
It’s now just under a month until Metal Gear Solid V: Ground Zeroes sees a release on March 18, meaning Konami is beginning to ramp up on the marketing front. And to be fair to Konami, they aren’t shying away from the fact this game is coming to four different platforms and showing us the differences between each.
We’ve already had it confirmed that Ground Zeroes is a 1080p game on PS4 and only 720p on Xbox One, but both run at 60fps. The PS3 and Xbox 360 versions are 720p 30fps experiences. On paper that may sound like a big difference, but the game is going to look great on whatever platform you choose to pick it up for.
Proof of that comes in the form of a newly released video from Konami showing all four versions running side-by-side:
It’s clear to see that the Xbox One and PS4 versions have an extra layer of visual quality. That’s down to the newer hardware allowing for improved lighting, effects, and shadows, as well as both games running at a higher resolution and using much larger texture maps than the current gen machines can cope with. It’s also tough to spot the difference between these two next-gen versions, but then you are watching a compressed YouTube video.
The PS3 and Xbox 360 versions still look great, and with this meant to be no more than a two-hour gameplay experience, you don’t need to rush out and purchase a PS4 or Xbox One just yet. Wait for the full game if you haven’t picked one up yet.
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We’ve already had it confirmed that Ground Zeroes is a 1080p game on PS4 and only 720p on Xbox One, but both run at 60fps. The PS3 and Xbox 360 versions are 720p 30fps experiences. On paper that may sound like a big difference, but the game is going to look great on whatever platform you choose to pick it up for.
Proof of that comes in the form of a newly released video from Konami showing all four versions running side-by-side:
It’s clear to see that the Xbox One and PS4 versions have an extra layer of visual quality. That’s down to the newer hardware allowing for improved lighting, effects, and shadows, as well as both games running at a higher resolution and using much larger texture maps than the current gen machines can cope with. It’s also tough to spot the difference between these two next-gen versions, but then you are watching a compressed YouTube video.
The PS3 and Xbox 360 versions still look great, and with this meant to be no more than a two-hour gameplay experience, you don’t need to rush out and purchase a PS4 or Xbox One just yet. Wait for the full game if you haven’t picked one up yet.
More...