Gran Turismo 6 lets you buy a Jaguar XJ13 for $196 with microtransactions

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Microtransactions are definitely a growing trend in games on consoles and handheld devices. The last example we talked about was the microtransactions built into the 3DS game Bravely Default. Now the virtual currency costs have been revealed for Gran Turismo 6, which sees a release worldwide on Friday, December 6.


At the moment we only have pricing for Europe, but it is bound to be quite similar for the US. The*Gran Turismo 6 in-game credits can be purchased in different sized packs. The pricing for them is as follows, with converted US pricing in brackets:

  • 500,000 – £3.99 ($6.50)
  • 1 million – £7.99 ($13)
  • 2.5 million – £15.99 ($26)
  • 7 million – £39.99 ($65.50)

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The game does not require these in-game credits be purchased and used in order to play, but as usual, they do offer you a shortcut to unlocking better vehicles. However, the pricing of the top end cars is extortionate to say the least.

Cars can cost millions of credits, with the worst offender being the Jaguar XJ13 Chrome Line. It costs 20 million credits, so in order to purchase it you would have to buy two 7 million credit packs, two 2.5 million credit packs, and a 1 million credit pack. That totals a staggering $196 in-game microtransactions.

As the video above shows, lots of the cars are priced in the tens of thousands, but the more desirable the car, the higher the price. A fair few carry multi-million price tags. But again, you don’t have to pay. The credit earning system in Gran Turismo 6 works much like the Gran Turismo 5 version. The more you play and succeed, the more credits you will earn for your time, rather than your money.

I guess if you have the money to spare and a total lack of patience to actually play the game, the $60 it costs to purchase the game in the first place may be one of your smallest purchases by the time you’ve unlocked everything.




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