Co-op bomb diffusion game uses Oculus Rift for total immmersion

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Playing a game through an Oculus Rift is the closest thing to being inside the game you can get right now, unless of course you also have a Razer Hydra and a friend shouting bomb disposal instructions to you. It turns out, that’s a whole new kind of experience.
Co-op games typically are games where two players work together in the same space to complete an objective, but occasionally it can also mean two players working together in different spaces to complete an objective. Recent examples include Super Mario U for the Wii U, where one player uses the gamepad to construct bricks and squash baddies to help you get through the level in record time.
With the Oculus Rift game Keep Talking and Nobody Explodes, you and your friend need to work together in order to disarm a bomb. The catch is, only one of you can see the bomb while the other looks over printed bomb disposal instructions.

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It’s the digital version of every bomb diffusal scene in every movie you’ve ever seen. You are either the guy holding the pliers and starting down at the bomb, or you’re the guy on the phone looking at the instructions. The constant communication between the two players coupled with the ability to follow instructions on both sides is the key to success. You either diffuse the bomb within the allotted time, or you don’t and it blows up because you either ran out of time or you clipped the wrong wire.
A big part of what makes this possible is the Oculus Rift, but not just because it puts one person completely in the game. The other player can’t see anything going on with the first player, so an otherwise simple puzzle becomes complicated by the ability to describe symbols and the added stress of a ticking clock. It’s an impressive combination of digital and analog gameplay that could really be something the Rift becomes popular for in a niche sense. The Razer Hydra controllers are a nice touch as well, giving the primary user even greater depth in the game.



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