These details and more have emerged about what Treyarch have planned for Black Ops with regards to future gameplay updates (version 1.06 and beyond). The full post from David Vonderhaar can be found below or on the official forum thread.
Nice to hear about the 2nd chancers...
http://www.codblackopsblog.com/black-ops-future-gameplay-updates-version-1-06/I had hoped by this time in the game life-cycle we would be engaged in a series of constructive debates about the game tuning. Tweaking a few things one way or the other.
These are*some*of the*key*things on our minds. The ones in bold are done already as of Jan 5th.
We think the AK74U grip variant re-center speed is too quick. Although the tuning in line with other grip variant weapons, the gun itself has a very perfectible kick and other attributes or attachments that make it a popular weapon to use. We have slightly de-tuned the AK74u grip for version 1.06.
We are considering giving full kill credit to the guy who drops someone in Second Chance and Assist credit for someone who finishes them off. We are also considering allowing you to only be revived one time. We are even considering increasing the revive time.
- Forum users like to complain about the “invulnerability period” when someone is dropping. I went through the script over and over again. At least in script, nothing like this exists. Forum user also complain about someone can knife or use a primary when dropping. We are investigating.
We are evaluating the RC-XD minimum and maximum damage and damage radius and it’s movement speed. Changing the kill requirement isn’t feasible at this time.
We are largely okay with the sniper rifle and knife tuning at this time. No changes are currently planned for either of these for version 1.06.
David ‘Vahn’ Vonderhaar
Nice to hear about the 2nd chancers...