2 Of Ghosts' New Game Modes Explained

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Two new match types were shown at the Ghosts MP reveal; Cranked and Search & Rescue, but how do they work? Let us detail it for you so you're prepared for the release this November.

Cranked

Cranked pits two teams, in usual fashion, against each other. The twist? When you get a kill it starts a 30-second countdown during which your movement speed increases (think the speed of the Juiced deathstreak from MW3), your reload speed increases and so does your ADS speed. Getting another kill within that 30-second window will extend the countdown, allowing a skilled player to hang onto the speed bonuses granted.

That's all well and good but what if you don't get a kill within 30 seconds? Well, you blow up. Your character explodes, dies and you start again. This is an extremely fast-paced game-mode which will be your go-to gametype if campers have been the bane of your CoD-existence so far. Many jokingly suggested pre-BOII that if someone camps for too long they should just die as a result, or lose health. You may have gotten your wish with this gametype.

Further adding to the chaos of this mode? Intel. When the leading player on either team dies, a briefcase is dropped containing orders. These directives ask the player to fulfill a certain criteria; get a headshot, get a double kill, get a kill whilst jumping, etc. If this "intel" is fulfilled then a care package will drop containing a random killstreak (which could even include the destructive "Odin Strike"). This care package, of course, can be stolen, so be careful!

Search & Rescue
Search & Rescue combines Search & Destroy and Kill Confirmed to bring an element almost resembling dodgeball to the franchise. Here's how it works.

When you die, and accordingly whenever anyone dies, a tag is dropped just like in Kill Confirmed. Should a teammate of yours pick up your tag, you will respawn and be able to re-join the fight. Should an enemy pick up that tag, however, you are eliminated and must sit the rest of the round out.

This should add an interesting strategic element to what is already one of the most competitive modes in Call of Duty (SnD). Running in pairs / groups could be risky as getting a group wiped out could mean losing half of your team early on, yet going lone wolf means hoping your teammates are able to get to your tag before an enemy steals it (and hoping that the enemy don't decide to camp your tag, as will probably turn out to be a popular tactic).